How did the result differ from what you expected?: Note that all inputs work and can be realtime analysed. Open VDMX, add Audio Analysis plugin and switch Input Device in inspector. Note that none of the real audio input devices produces results (even with Soundflower removed) ![]() Start firing the sketch and change "Which" parameter for "Get Item from List" (as described above) Uninstall Soundflower and restart the computer I am choosing VDMX, just adding Audio Analysis plugin and switching Input Device in inspector. Open any other app, that can receive and analyse audio Vuo produces waveform on both Soundflower (2ch) and Soundflower (64ch) channels Open Linein app and redirect any of the physical inputs to Soundflower (2ch) or Soundflower (64ch) Waveform (straight line as no imput yet is feeded) is generated only for Soundflower channels. Audio devices are listed correctly as the "text on screen" rendering shows, however no waveform is generated. Note that none of the real audio input devices produces results. ![]() Start firing the sketch and change "Which" parameter for "Get Item from List" (iterate through all input devices). ![]() Add "Fire on Start" to "List Audio Devices"Īppend "Get audio Input Values : Name" -> "Make Text Layer" -> "Render Layers to Window" to "Get Item From List" in order to see which audio device is visualised in separate window.Prepend "List Audio Devices" to "Get Item from List" node.Prepend "Get Item from List" to existing "Receive Live Audio" node.EDIROL FA-66 (0370) (via FireWire800 to Thunderbolt adapter, actively powered),
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