![]() ![]() What perks you could roll increases as you conquer nodes, with Mind Control Delete offering you to take – you guessed it – more and MORE.Įventually though, despite the ridiculously fun time mechanic and the promise of more cool powers to play with, Mind Control Delete becomes tiring. This introduces an element of luck to your node run, as a certain combo of perks could become very powerful indeed, while others (such as exploding upon taking damage) are not very useful at all. You’re offered a choice between two at a time as you go through a node and which ones you get are randomized. The game offers you “hacks” as you hack, whack, and smack your way through a node, with each hack granting you special perks such as the ability to start battles with a katana or being able to simultaneously reflect every bullet currently flying in midair. Mind Control Delete screams for “More! MORE!” as you kill and die without end, flashing you back to the start of a node on death as quickly as you end one, atop a mountain of bodies broken like shattered glass. All you have to do is tell the game you want more. ![]() When you inevitably mess up and lose all your hearts, you are offered a shot at restarting the node. Even with your power to stop time, bullets still crawl at a snail’s pace and your limitation of not being able to move within the stopped time can make battles feel like fighting a flood it becomes a struggle just to keep your head above it all. It isn’t uncommon to strike one down, only to turn around and find four more closing in on you, with one of them already looking down the barrel of their gun. These enemies can spawn from any of the doorways in a level, often from places you cannot see. To keep a sense of danger and urgency over a player who can control time, Mind Control Delete starts throwing hordes upon hordes of enemies at you, many of them armed to the teeth with guns and swords and others featuring special abilities like being invincible unless you strike their one exposed body part or exploding into a shower of bullets upon death. The “whole rooms” bit is hardly an exaggeration. ![]() This slowdown to speedup loop, like a mid-2000s action movie, becomes second nature the longer you play and soon enough I was leaping off balconies, sidestepping bullets, and carving up whole rooms of enemies with a katana in no time at all. This frankly brilliant approach to the FPS format turns an action game into a careful puzzle, where you freeze time and slow bullets to a crawl as you think up a plan to not instantly die, then execute that plan and freeze again when you inevitably miscalculate just how screwed you really are. Superhot is a game of short bursts: time only moves when you do. I never played the original Superhot, nor its VR game, but beating Mind Control Delete’s 100 nodes (read: levels), where each node contains a handful of battles, soon reveals itself to be a far more difficult endeavor than at first glance. It’s a noble goal, if somewhat exhausting to actually go through.
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